![]() ![]() The thing is, those who have now made it to the top have found that there is little to do. I had hoped that possibly due to the more physical nature of Zenith as a VR title, this level of speedrunning to the top, which is seen in all multiplayer games in the age of the internet, would be a little slower. It seems that there are no physical limitations to a gamer determined enough. Even in a game that requires some movement and possibly a good deal of standing, though a lot of grinding could supposedly have been done while sitting down, this is a bit of a shocker. ![]() Just a few days after Zenith’s release the first players started to hit level 40. ![]() Leave it up to gamers to quickly master a new experience. Rather than making more content, Amazon Games tried to stretch what it had. These ended up making the endgame much grindier, and were not received well by players, resulting in more players leaving. In response Amazon Games patched certain aspects of the game to require a lot more time and effort in order to achieve a max level and max geared character. New World also had another problem, players reached the maximum level very quickly, and soon found that there was very little to do but farm crafting levels and slightly better equipment. Item duplication glitches and mass reporting of enemy war leaders has resulted in a poisoned PvP scene and unusable player economy. The same happened to New World which released earlier this year to a lot of hype. This as well as the amount of bugs which broke immersion and made the game frustrating or impossible to play at points drove a large portion of the userbase away. Players could just take items out of the room, and Bethesda had no idea how. Item duplication glitches tanked Fallout 76’s economy shortly after it launched, and players found a secret way to access the developer’s room, which was basically a room with every item in the game. To others with a smaller mind for aesthetics they seemed pretty innocuous, but any game that has such obvious bugs always has such poor Quality Assurance in the more important backend aspects. Textures which turned into dark voids, T-posed enemies, falling through the world, and character models contorting into insane positions. At launch it was buggy to the point that some considered it unplayable purely from a stability perspective. Just look at what happened to Fallout 76. If you’ve read our previous article then you’ll know about the broken player skeleton that I had the first time I launched the game. Zenith has a lot of bugs, some more minor, some more major. ![]() Even in my first day of playing Zenith I noticed quite a few. Any game ever with a sufficient number of them will definitely have exploitable bugs. The problem with games is that the bugs in them can lead to exploits. Every piece of software ever in existence is going to have bugs. Look, every game is going to have some bugs. As far as Zenith is concerned… well here’s some places they may have some trouble. There’s great opportunity to bring new ideas to Virtual Reality, but also a lot of potential pitfalls. Such is the purview of VR games that break into new territory. It is likely a common occurrence both from a design and technical perspective that Zenith has problems or is forced to innovate in a way that nobody has before. Zenith: The Last City definitely is, and that means that they have to cross a lot of hurdles that are known and also unknown. ![]()
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