![]() ![]() Machinae Supremacy - Great Music (Jets n Guns OST). Also I took a couple textures from the Custom Texture Thread. Let me know if you need help with making your own custom intermission via email at Community - Helped me get started and supported me when I had questions. The Zdoom wiki has more information on the MAPINFO and Intermission Script, so check those out for extra details.Įven more easier is to simply reskin the graphics to what you like and that'll transform the mod into whatever theme you like. do edits/additions/omissions to the intermission story texts.coordinates for your levels so that said graphics will appear at the correct spots.It is very easy to create your own version of this mod that is customized for your mapset specifically, making it have that same cool Doom 1 style intermissions, except on the Doom 2 engine!Īll you need is to replace the following: If you look inside the files and study them, you may quickly notice how basic everything is. Plus any of your favorite gameplay mods, such as Russian Overkill, Brutal Doom, JohnnyDoom, Project Brutality, Guncaster, D4D, Trailblazer, Lithium, HXRTC, Demonsteele, MetaDoom and many more. SynthDoom.pk3 - Music Replacement Pack of INTENSE ACTION of 80' retro futuristic synthwave soundtrack: OBSIDIAN - Newer, Super Upgraded Procedural Doom Map Generator: Recommendations: OBLIGE - Procedural Doom Map Generator: txt file to store all the Path= lines, for easy reuse whenever I need them again. Save the ini file, and launch gzdoom.exe. Path=$PROGDIR/MyModFolder/Doom2IntermissionMod_MW32_Edition.pk3 I install mods via the gzdoom-username.ini. Me, I use GZDoom 4.8.2, with the Doom2.wad. There are many ways to use/install mods, so just look up general mod usage guides on the net to find the best method that suits you. ![]() I wouldn't recommend using it for any megawad mapset that features custom intermissions, irregular amounts of maps or a custom story told through text intermissions, as those would get overrided by this mod.ĭon't use this mod with hub-based map packs, they are not supported by this mod. It is mainly intended to be used with procedurally generated mapsets, create by the program called OBLIGE or the newer OBSIDIAN, but can theoretically work with any mapset, as long as the level count is the usual 32. It assumes that you might end up playing any theme, be it urban, tech or hell, so it presents itself universally applicable no matter what the megawad will offer. The included intermission screen is intentionally abstract. You'll also be warned before MAP30, to get ready for a boss fight, provided the megawad has one. As a player, you get a better look at the bigger picture when playing through 32 Maps, knowing when you'll hit MAP15 to be more ready to remember to look for secret levels. It includes new art, new music and a new flow, intending to wrap up the whole playing experience as a meaningful journey with a clear progression and a satisfying, clear ending. This mod features a fully functional Intermission Screen for any regular 32 map megawads intended for Doom 2, played on a ZDoom sourceport. Never try to use more than one at once, they'll just override each other or throw an error. Use ONE if you're using a 1 Map Single Level.Use FL4 if you're using a 4 Map Few Levels.Use EP11 if you're using a 11 Map Episode.Use MW32 if you're using a 32 Map Megawad.This is the Doom 2 Intermission Mod, intended for OBLIGE/OBSIDIAN generated mapsets but works for most mappacks too - at the cost of replacing any story text in them. DOOM 2 UNIVERSAL INTERMISSION MOD For Doom 2 map packs with 32, 11, 4 or 1 levels. ![]()
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